Meet the ragtag group of weirdos responsible for this bizarre little company made of dinosaurs and rainbows!
Clarissa Toney
Founder • Lead designer • Programmer
Video game inspirations: Zelda II: The Adventure of Link, Doom (1993), Prince of Persia (1989), Commander Keen series, Bio Menace, Final Fantasy VII
From her beginnings writing simple programs on her family’s first computer (a secondhand TRS-80), to the QBasic scene in the late 1990s, and into the present day, Clarissa’s best, brightest dream has always been to make and publish a video game.
Inspired by her favorite shooters, platformers, and RPGs, she spent her child and teen years teaching herself to program by writing simple games. When her vision exceeded her skills, she drew maps, wrote stories, drew box art, and wrote manuals for those games that couldn’t yet exist. Some of those early projects exist in one form or another to this day, and are the seeds of several of Hadrosaurus Software’s upcoming game projects.
Although a graphic designer for newspapers by trade, Clarissa is a self-taught programmer, artist, game designer, writer, and sometimes musician. As the founder and “boss lady” of Hadrosaurus Software, she is responsible for honing and enabling its mission of making great games, fostering a healthy and positive indie gaming community, and helping uplift other indie developers. She’s pretty great, but she couldn’t possibly pull it off without her small—but plucky and equally passionate—team of dweebs.
When she’s not busy changing the world, Clarissa lives somewhere in New Jersey with her wife Denise and their black cat Kiki.
Mastodon: @ClarusPlusPlus • Website: www.hadrosaurus.net/~clarissa
the Lobdegg
Programmer • Designer • Project manager
(aka the Tamsin)
Video game inspirations: Sierra On-Line adventure games, Simtex, The Longest Journey trilogy, Ken Silverman, Unreal
The Lobdegg was discovered under the office couch shortly after moving in, once and for all answering the question of what happens when you leave a slice of pizza on the floor unmonitored for 36 years. Apparently they were left near a word processor and learned how to program through a mixture of osmosis and late night public television.
Being the undoubtedly cultured bacteriophage, the Lobdegg was then exposed to a wide variety of films, television programs, and computer entertainment software in a protracted series of experiments to see if a colony lifeform could surpass the cognitive capacity of the average sitting senator. Deemed an astounding success (the proctors had very low expectations), they were placed on the top shelf of a bookcase filled with big box PC games and promptly forgotten until Hadrosaurus Software agreed to remove them from the premises.
Now they develop tools and complaints for the team in their pursuit of creating the best darn 8-, 16-, and 32-bit software this side of the Appalachian Trail.
Website: the Lobdegg
Elizabeth (Chaos Witch) Haefeli (She/her/Fae/Faer)
Business manager • Web developer
Video game inspirations: Fallout, The Witcher 3: Wild Hunt, Souls series, Final Fantasy IX
Favorite video games: Fallout: New Vegas, Dead by Daylight, Final Fantasy IX
Hello, I’m Elizabeth the chaos witch! Been friends with the head of this company for decades and her passion is what got me to start working on my own games as well. I’ve been working on my own worlds for as long as I can remember. From creating a silly little comic as a kid to help my sister and mom feel better. To creating worlds for my friends to play in during Dungeons and Dragons games. Always have wanted to create art for people to enjoy, and interact with. Looking forward to sharing my creations with the world as they get completed.
BlueSky: @ChaosWitchLizzy Mastodon: @GameDevWitch
Some cool peeps we’ve worked with!
- Martijn Frazer, music
- Rachel Wil Singh, pixel artist and friendshape
- Emily Szabó, pixel artist
- Sarah Boeving, pixel artist
- Kiri Jolly, low-level timer code, Acronia
- Angel Nichols, character concept art, Acronia