Meet the ragtag group of weirdos responsible for this bizarre little
company made of dinosaurs and rainbows!
Video game inspirations: Doom (1993), Prince of Persia (1989), Commander Keen series, Final Fantasy VII, Giana Sisters 2D
From her beginnings writing simple programs on her family’s first
computer (a secondhand TRS-80), to the QBasic scene in the late 1990s,
and into the present day, Clarissa’s best, brightest dream has
always been to make and publish a video game.
Inspired by her favorite shooters, platformers, and RPGs, she spent her
child and teen years teaching herself to program by writing simple
games. When her vision exceeded her skills, she drew maps, wrote
stories, drew box art, and wrote manuals for those games that
couldn’t yet exist. Some of those early projects exist in one form
or another to this day, and are the seeds of several of Hadrosaurus
Software’s upcoming game projects.
Although a graphic designer for newspapers by trade, Clarissa is a
self-taught programmer, artist, game designer, writer, and sometimes
musician. As the founder and “boss lady” of Hadrosaurus Software, she
is responsible for honing and enabling its mission of making great
games, fostering a healthy and positive indie gaming community, and
helping uplift other indie developers. She’s pretty great, but she
couldn’t possibly pull it off without her small—but plucky
and equally passionate—team of dweebs.
(aka the Tamsin)
Video game inspirations: Sierra On-Line adventure games, Simtex, The Longest Journey trilogy, Ken Silverman, Unreal
The Lobdegg was discovered under the office couch shortly after moving
in, once and for all answering the question of what happens when you
leave a slice of pizza on the floor unmonitored for 36 years. Apparently
they were left near a word processor and learned how to program through
a mixture of osmosis and late night public television.
Being the undoubtedly cultured bacteriophage, the Lobdegg was then
exposed to a wide variety of films, television programs, and computer
entertainment software in a protracted series of experiments to see if a
colony lifeform could surpass the cognitive capacity of the average
sitting senator. Deemed an astounding success (the proctors had very
low expectations), they were placed on the top shelf of a bookcase
filled with big box PC games and promptly forgotten until Hadrosaurus
Software agreed to remove them from the premises.
Now they develop tools and complaints for the team in their pursuit of
creating the best darn 8-, 16-, and 32-bit software this side of the
Appalachian Trail.
Website: the Lobdegg
Video game inspirations: Colossal Adventure, Myst, Zork: Grand Inquisitor, Blade Runner, Command & Conquer, Total Annihilation
Born in the early 1980s, Lucy has experienced the movies Tron and
Tron: Legacy for herself. Although, unlike the movies where the
computer absorbed Flynn with a powerful laser, Lucy gradually got
absorbed through extended exposure. By the time anyone realised what was
happening, she had been completely digitised. Now there is zero chance
of getting her away from any digital technology. She’s now even
more integrated than the Queen, Locutus, or Seven of Nine.
Lucy’s gaming origins began with a demonstration copy of
Colossal Adventure for the PC in the mid-’80s when she was
just a wee girlie. One of Lucy’s strongest memories of gaming back
then is when a few friends brought their desktop PCs over at the same
time (one friend used a wheelbarrow for transport!) and they all set up
a Doom LAN party. She’ll never forget the fear she felt
when someone picked up the chainsaw and she could hear it out of her
friend’s speakers. Needless to say, she ran for her life with that
Shift key held down as hard as she could press it!
Lucy is a hardened Linux user, having been in the world of terminals
since the age of 16. She’s an expert in cross-platform development
and distribution, with knowledge of macOS and Windows in addition to
Linux. She also has extensive experience with programming and is a
recognised expert in a number of fields. With multiple technology
conference speaking engagements under her belt, she plans to do many
more. She also loves continuous integration and automation wherever she
can find a use for it.
Web: lucyllewy.com
Video game inspirations: Super Metroid, Final Fantasy (I), Quake, Street Fighter II, Wipeout XL
Anneliese Moss (born [?]) is our community manager. Hailing from
a deeply nerdy existance somewhere in the Southlands, Anneliese
is a jack of all trades and a master of several, with passions
that include writing, retro gaming, ’80s and ’90s
music and pop culture, baseball, lingustics, gardening,
beekeeping, old computers, being witty on the internet, and
more.
Anneliese has become a favorite among both the Hadrosaurus
Software team and our fans, due to applying her nerdy passions
and sardonic wit into the site’s community updates, and in
writing this bio.
Since joining Hadrosaurus Software, Anneliese has completed
numerous tasks for the company, including being late to
meetings, drinking way too much coffee while writing, and
proclaiming "Annie Is Off Days" when there is a long stretch of
work days. She also currently guides and writes the Community
Update posts for our Patreon,
writes Mastodon posts to our official Mastodon,
and streams prototype/snapshot builds of our games.
Anneliese Moss is portrayed by Marvel Frozen from Aura
Battler Dunbine.
Website: Retronianne.com
Some cool peeps we’ve worked with!
Lexicon: how weirdos communicate